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Europe Extended Reality (XR) Market - Industry Dynamics, Market Size, And Opportunity Forecast To 2030

Europe Extended Reality (XR) Market- (By Component- Hardware, Software and Services; By Technology- Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR); By Application- Business Engagement and Consumer Engagement; By Industry- Education, Healthcare, Industrial & Manufacturing, Media & Entertainment, Retail, E-commerce and Others; and By Country) - Industry Dynamics, Market Size and Opportunity Forecast, 2030

  • Published Date: 26-May-2022  |   Format: pdfpowerpointexcel  |  Report ID: AA0522248
    Delivery: 2 to 4 Hours


The Extended Reality (XR) combines the real and virtual world together in order to produce immersive technologies using some computer technologies or wearable devices.

Extended reality encompasses immersive technologies like real-time 3D, augmented reality (AR), virtual reality (VR) and mixed reality.

Increasing deployment of extended reality across end-use industries witness a rapid growth trend in the extended reality market.

The Europe Extended Reality (XR) market is studied from 2017-2030. 

The outbreak of the COVID-19 pandemic is expected to saw a decrease in demand in the main stage of the Europe extended reality market.

The growth rate of the Europe extended reality market is 31.48%, with an estimated value of US$ 98.74 Billion by 2030. 

UK held the major share in terms of revenue in the Europe extended reality market in 2021. 

Factors such as increasing demand for immersive entertainment and digital environments and surging adoption of extended reality in healthcare sector drives the growth in the market. 

Legal concern, health concern, high cost of hardware and privacy & security is a restraining factor which inhibits the growth of the market during the forecast period.

Component, technology, application, industry and country are the different segments of the Europe extended reality market. 

The hardware segment is estimated to have the highest market share in 2021.

The key players operating in the market include Dell Technologies Inc., Google, Inc., Honeywell International Inc., HTC Corporation, Microsoft Corporation, Nokia Corporation, Oculus VR LLC, Qualcomm Incorporated, Samsung Electronics Co. Ltd., Semcon, Sony Corporation and Vuzix Corporation among others.